FILE 03 / survival protocols
Four rules. All of them are about walls.
Reproduced from the operators manual, section 2.0, which is itself classified under a licence we invented and which is legally binding in at least one (1) jurisdiction we made up.
Do not crash
Any wall — yours, theirs, the arena boundary — is instant de-resolution. Core dumped. No re-entry, no undo, no alt-F4’ing your way out of it.
Your own trail is lethal too
This is not Mario Kart. You cannot step on your own symlinks. Plan the loop before you commit to it, because the grid keeps receipts.
Green wall is terrain
Leave a wall alone for a few seconds and it settles from lethal amber to rideable green. Then it is floor. Ride it, climb it, take the high line and look smug.
Force the trap
Herd rivals into their own dead ends. A cornered Operator is a slow Operator, and a slow Operator is a wall waiting to happen.
FILE 04 / field training simulator
GRID RUNNER
The real game flattened to two dimensions and shoved into your browser. Same rules, same powers, same bad decisions. Four modes, three difficulties, and a leaderboard consisting entirely of you.
Outlast every rival on the grid.
GRID RUNNER
Four modes, three difficulties, one rule: do not touch anything that is still glowing.
Ladder reviewed 30 August 2026. Count_Fuzzball’s appeal was heard in full, considered on its merits, and denied. He remains last. He will always remain last. The scoring is real; the ranking is a matter of policy.
Ride beside a wall without touching it and you enter the DRAFTING ZONE — your combo climbs while you hold the line, and decays the moment you play it safe. That is the whole game, in both dimensions. The free Steam demo is the 3D one with all ninety missions.
FILE 06 / photographic exhibits
Ten frames, taken 30 August
All from the current build. None of them are concept art, bullshots, or “target renders”. We do not document vaporware — only vapor trails.
Also recovered: 24 pages of propaganda
Some of it is a joke. All of it is true. Figuring out which is which is, per page two, the first skill check.
FILE 07 / technical annex
What you need to ride
Vulkan only. There is no DirectX path and no OpenGL path, because adding two more renderers to test alone is how one-person studios stop being studios. Roughly 2012-and-later hardware qualifies.
- OS
- Windows 10 64-bit, or a current 64-bit Linux. Both builds are compiled native — neither one “runs under Wine and prays”.
- Steam Deck
- It runs. Valve hands out the Verified badge, not us, so we are not claiming it until they say so.
- CPU
- Dual-core 2.5 GHz minimum · quad-core 3.0 GHz recommended
- Memory
- 4 GB minimum · 8 GB recommended
- Graphics
- Vulkan 1.0, 2 GB VRAM (GTX 600+ / HD 7000+ / Intel HD 500+) · GTX 1060 or RX 580 recommended
- Storage
- 2 GB. It is a game about lines.
- Controller
- Partial. Every menu is fully pad-navigable and campaign, arena and splitscreen play start to finish on a pad. A few text fields — pilot name, join codes, naming a map — still want a keyboard. PlayStation pads get their own glyphs; we are not a Y-shaped hole in your muscle memory.
- Players
- 1 solo · 2–4 local splitscreen · up to 10 online. Empty seats fill with AI, so “2P” never quietly means 1P and a wall.
- Achievements
- 100 at launch. Several are jokes. All of them are obtainable.
FILE 08 / terms of release
ONE-TIME PAYMENT · NO SUBSCRIPTION · NO IAP
$7.99
Buy it once. Then we are square.
No battle pass, no premium currency, no “founder’s edition”, no loot boxes, no season. Every bike, skin and trail in the garage is unlocked by playing. If we ever add a store that takes real money, you have permission to screenshot this paragraph and be extremely annoying about it.
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